Modinfo2
Obsolete:-
False
ModName:-
The Pointer Mod
Version:-
1.1
Author:-
Urendi Maleldil
EMail:-
N/A
Website:-
None
Description:-

1/26/05
increased resouce generation for standard resource facilities
removed Space Port II-V
added Supply Generation and Spaceport abilities to later City, Organic City, Crystal City, Arcology, Orbital Tower and Orbital Ring facilities

1/25/05
increased range of Seeker Decoy
increased reload rate of Counter Missile
reduced supply usage of all weapons
now only troop components available for troops

1/18/05
added Engineering Replicator II-V
reduced size of all Electronics to 1/3
removed Fighter and Drone Electronics mounts (no longer needed)
added "Vehicle Size Maximum           := 99" to Fighter mounts

1/16/05
added drone mounts
reduced size of Drones and Tactical Drones
renamed Drone Launcher to Drone Magazine
changed cargo capacity of Drone Magazine to match new drone sizes
reduced size of Drone Computer Core
fixed scale mounts (wasn't with Antimatter Impulse Engine)
increased size of 2150kt Baseship hull
added specialty mounts for use on ships that use normal weapon sizes
changed "Vehicle List Type Override" to "Vechicle List Type Override" (the correct spelling doesn't work, but the typo does)
removed Motivation Unit (my version was dumb anyway)
removed Scout Infantry (was showing up on ship, base, sat, and weapon platform AI designs for some reason)

1/14/05
added AI Tag 05 to Launch Rail
removed Armor ability from Launch Rail (AI was confusing it with armor)
decreased damage resistance of Launch Rail
fixed Family and Weapon Family numbers for Scout Infantry
increased combat launch rate of Fighter Bay
fixed zero gravity penalty for 220kt Frigate

1/12/05
added One Per Vehicle restriction to Stasis Field
added Launch Rail II-V
added Hyperspace Jump Gate II-V
added Hyperjump Drive Initiator II-V
added Hyperjump Drive Terminator II-V
added Ion Cannon II-V
added Grav Lance II-V
added Planetary Mass Driver II-V
added Reflex Missile II-V
added Reflex Warhead II-V
added Orbital Foundry I-V
added Orbital Refinery I-V
added Orbital Hydroponics I-V
increased Minerals Extraction tech area to 8
increased Radioactives Extraction tech area to 8
removed Resource Extraction tech area (no longer used)
added Orbital Academy I-V

1/11/05
added Hyperspace Jump Gate I (for B5 style propulsion)
added Hyperjump Drive Initiator I
added Hyperjump Drive Terminator I
added Planetary Mass Driver I
added Launch Rail I
increased cargo capacity of Rider Bay
increased cargo capacity of Cargo Bay
added Garbage tech area
fixed Transwarp Engine roman numerals
fixed ship hull sizes

1/8/05
changed resource usage on commercial facilities
removed Cloning Center facility (duplicate of Gestation Vats)
added Gestation Vats II-V
added Replicant Center II-V
added Commercial Ecology Center II-V

1/3/05
decreased range of Grav Lance
increased Ion Cannon reload time
reduced size of Reflex Missile
reduced size of Counter Missile
added Fighter Electronics Mount
fixed Astromech Droid for use on Ships, Bases, Satellites, Fighters, Weapon Platforms
fixed Fighter Shield Mount to use all shields
added AI Tag description to Stasis Field, Astromech Droid, Biohazardous Waste, and Radioactive Waste
added AI Tag 06 ability to Light Sail and Magnetic Sail
removed Direct Fire Troop Mount (not needed)
reduced size of Tachyon Warhead, Nuclear Warhead, Plasma Warhead, Antimatter Warhead, Subspace Warhead, Gravitic Warhead, and Reflex Warhead to 20 so they fit on mines better.
changed family number of the Medical Unit (was duplicate of Motivation Unit)
removed Defense Platform Deployer (was causing AI problems)
increased cargo capacity of Cargo Bay
Test AI now uses Solar Arrays and Light Sails on scout ships if they are available instead of regular engines